home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / DVDStar / Akce / SWAT4 / lvl13_setup.exe / {app} / System / Swat4.ini < prev    next >
INI File  |  2005-10-30  |  17KB  |  669 lines

  1. [URL]
  2. Protocol=swat4
  3. ProtocolDescription=Swat4 Protocol
  4. Name=Player
  5. Map=Index.s4m
  6. LocalMap=Entry.s4m
  7. Host=
  8. Portal=
  9. MapExt=s4m
  10. EXEName=Swat4.exe
  11. SaveExt=s4s
  12. Port=10480
  13. Class=SwatGame.SwatPlayer
  14.  
  15. [FirstRun]
  16. FirstRun=2226
  17. BestGuessDefaultRenderDetail=2
  18. BestGuessDefaultAllow20Shaders=1
  19. BestGuessDefaultResolutionX=1024
  20. BestGuessDefaultResolutionY=768
  21.  
  22. [Engine.Engine]
  23. UsePerforce=0
  24. RenderDevice=D3DDrv.D3DRenderDevice
  25. AudioDevice=ALAudio.ALAudioSubsystem
  26. ;AudioDevice=XboxAudio.XboxAudioSubsystem
  27. NetworkDevice=IpDrv.TcpNetDriver
  28. DemoRecordingDevice=Engine.DemoRecDriver
  29. Console=Engine.Console
  30. Language=int
  31. GameEngine=SwatGame.SwatGameEngine
  32. EditorEngine=Editor.EditorEngine
  33. GUIController=SwatGui.SwatGuiController
  34. DefaultGame=SwatGame.SwatGameInfo
  35. DefaultServerGame=SwatGame.SwatGameInfo
  36. ViewportManager=WinDrv.WindowsClient
  37. Render=Render.Render
  38. Input=Engine.Input
  39. Canvas=Engine.Canvas
  40. LevelInfoClass=class'Engine.LevelInfo'
  41. RepoClassName=SwatGame.SwatRepo
  42.  
  43. [Core.System]
  44. PurgeCacheDays=30
  45. SavePath=../Save
  46. CachePath=../Cache
  47. CacheExt=.uxx
  48. Paths=*.u
  49. Paths=../Maps/*.s4m
  50. Paths=../Art/*.pkg
  51. Paths=../Textures/*.utx
  52. Paths=../StaticMeshes/*.usx
  53. Paths=../Animations/*.ukx
  54. Paths=../Sounds/*.uax
  55. Paths=../Music/*.umx
  56. Paths=../Saves/*.uvx
  57. Paths=../Classes/*.u
  58. Suppress=DevLoad
  59. Suppress=DevSave
  60. Suppress=DevNetTraffic
  61. Suppress=DevNetTrafficRPC
  62. Suppress=DevGarbage
  63. Suppress=DevKill
  64. Suppress=DevReplace
  65. Suppress=DevCompile
  66. Suppress=DevBind
  67. Suppress=DevBsp
  68. Suppress=DevAssert
  69. Suppress=ScriptLog
  70. Suppress=GuiScriptLog
  71. Suppress=ScriptWarning
  72. Suppress=WindowedMode
  73.  
  74. [Engine.GameEngine]
  75. EnableDevTools=False
  76. InitialMenuClass=SwatGui.SwatMainMenu
  77. HUDMenuClass=SwatGui.HUDPage
  78. CacheSizeMegs=32
  79. UseSound=True
  80. ServerActors=IpDrv.MasterServerUplink
  81. ServerPackages=Core
  82. ServerPackages=Engine
  83. ServerPackages=IGEffectsSystem
  84. ServerPackages=IGVisualEffectsSubsystem
  85. ServerPackages=IGSoundEffectsSubsystem
  86. ServerPackages=Editor
  87. ServerPackages=UWindow
  88. ServerPackages=GamePlay
  89. ServerPackages=GUI
  90. ServerPackages=SwatEd
  91. ServerPackages=IpDrv
  92. ServerPackages=Tyrion
  93. ServerPackages=AICommon
  94. ServerPackages=Scripting
  95. ServerPackages=SwatAIAwareness
  96. ServerPackages=SwatAICommon
  97. ServerPackages=RWOSupport
  98. ServerPackages=SwatGame
  99. ServerPackages=SwatEffects
  100. ServerPackages=SwatEquipment
  101. ServerPackages=SwatProtectiveEquipment
  102. ServerPackages=SwatSimpleEquipment
  103. ServerPackages=SwatObjectives
  104. ServerPackages=SwatProcedures
  105. ServerPackages=SwatGui
  106. ServerPackages=SwatEquipmentModels
  107. ServerPackages=SWATofficerTex
  108. ServerPackages=mp_OfficerTex
  109. ServerPackages=SwatAmmo
  110. ServerPackages=SwatCameraEffects
  111. ServerPackages=SW_Objects
  112. ServerPackages=SW_Bounce
  113. ServerPackages=SW_Ambients
  114. ServerPackages=SW_Bullets
  115. ServerPackages=SW_Feet
  116. ServerPackages=SW_Hits
  117. ServerPackages=SW_Meta
  118. ServerPackages=SW_VO
  119. ServerPackages=SW_Weapons
  120. ServerPackages=SWATMaleAnimation
  121. ServerPackages=FemaleAnimation
  122. ServerPackages=SwatBadguyTex
  123. ServerPackages=FemaleCasual1Tex
  124. ServerPackages=FemaleCasual2Tex
  125. ServerPackages=FemaleCasual3Tex
  126. ServerPackages=FemaleHeavyTex
  127. ServerPackages=FemaleNurseTex
  128. ServerPackages=FemaleOfficeTex
  129. ServerPackages=CultLeaderTextureSet
  130. ServerPackages=LeoMelTextureSet
  131. ServerPackages=MaleCasual1Tex
  132. ServerPackages=MaleCasual2Tex
  133. ServerPackages=MaleCasual3Tex
  134. ServerPackages=MaleCasual4Tex
  135. ServerPackages=MaleCasualArmorTex
  136. ServerPackages=MaleChubbyTex
  137. ServerPackages=MaleDoctorTex
  138. ServerPackages=MaleGang1Tex
  139. ServerPackages=MaleJanitorTextureSet
  140. ServerPackages=MaleSuitTex
  141. GameSpyManagerClass=SwatGame.SwatGameSpyManager
  142.  
  143. [WinDrv.WindowsClient]
  144. WindowedViewportX=1024
  145. WindowedViewportY=768
  146. FullscreenViewportX=1024
  147. FullscreenViewportY=768
  148. MenuViewportX=640
  149. MenuViewportY=480
  150. Brightness=0.600000
  151. Contrast=0.600000
  152. Gamma=1.200000
  153. UseJoystick=False
  154. CaptureMouse=True
  155. StartupFullscreen=True
  156. ScreenFlashes=True
  157. NoLighting=False
  158. MinDesiredFrameRate=35.000000
  159. Decals=True
  160. Coronas=True
  161. DecoLayers=True
  162. Projectors=True
  163. NoDynamicLights=False
  164. ReportDynamicUploads=False
  165. TextureDetailInterface=Normal
  166. TextureDetailTerrain=Normal
  167. TextureDetailWeaponSkin=Normal
  168. TextureDetailPlayerSkin=Normal
  169. TextureDetailWorld=Normal
  170. TextureDetailRenderMap=Normal
  171. TextureDetailLightmap=Normal
  172. NoFractalAnim=False
  173. ScaleHUDX=0.0
  174. WindowedViewportYPosEditor=63
  175. WindowedViewportXPosEditor=63
  176. WindowedViewportYPos=65509
  177. WindowedViewportXPos=65531
  178. MouseYMultiplier=0.500000
  179. MouseXMultiplier=0.500000
  180.  
  181. [SDLDrv.SDLClient]
  182. WindowedViewportX=640
  183. WindowedViewportY=480
  184. FullscreenViewportX=800
  185. FullscreenViewportY=600
  186. MenuViewportX=640
  187. MenuViewportY=480
  188. Brightness=0.800000
  189. Contrast=0.700000
  190. Gamma=0.800000
  191. UseJoystick=False
  192. JoystickNumber=0
  193. IgnoreHat=False
  194. JoystickHatNumber=0
  195. CaptureMouse=True
  196. StartupFullscreen=True
  197. ScreenFlashes=True
  198. NoLighting=False
  199. MinDesiredFrameRate=35.000000
  200. Decals=True
  201. Coronas=True
  202. DecoLayers=True
  203. Projectors=True
  204. NoDynamicLights=False
  205. ReportDynamicUploads=False
  206. TextureDetailInterface=Normal
  207. TextureDetailTerrain=Normal
  208. TextureDetailWeaponSkin=Normal
  209. TextureDetailPlayerSkin=Normal
  210. TextureDetailWorld=Normal
  211. TextureDetailRenderMap=Normal
  212. TextureDetailLightmap=UltraHigh
  213. NoFractalAnim=False
  214.  
  215. [Engine.Player]
  216. ConfiguredInternetSpeed=10000
  217. ConfiguredLanSpeed=20000
  218.  
  219. [ALAudio.ALAudioSubsystem]
  220. UseEAX=False
  221. Use3DSound=False
  222. UseDefaultDriver=True
  223. CompatibilityMode=False
  224. UsePrecache=True
  225. PrecacheStreamingSounds=True
  226. ReverseStereo=false
  227. Channels=32
  228. StreamingSoundFudgeFactor=0.375000
  229. MusicVolume=0.000000
  230. AmbientVolume=0.900000
  231. SoundVolume=0.900000
  232. VoiceVolume=0.900000
  233. DopplerFactor=1.000000
  234. Rolloff=0.500000
  235. TimeBetweenHWUpdates=15.000000
  236. DisablePitch=False
  237. LowQualitySound=False
  238. VolumeModifier=0.000000
  239.  
  240. [IpDrv.TcpNetDriver]
  241. AllowDownloads=False
  242. ConnectionTimeout=120.0
  243. InitialConnectTimeout=500.0
  244. AckTimeout=1.0
  245. KeepAliveTime=0.03
  246. MaxClientRate=20000
  247. SimLatency=0
  248. RelevantTimeout=5.0
  249. SpawnPrioritySeconds=1.0
  250. ServerTravelPause=0.0
  251. NetServerMaxTickRate=20
  252. LanServerMaxTickRate=35
  253. DownloadManagers=IpDrv.HTTPDownload
  254. DownloadManagers=Engine.ChannelDownload
  255. AllowPlayerPortUnreach=False
  256. LogPortUnreach=False
  257. MaxConnPerIPPerMinute=5
  258. LogMaxConnPerIPPerMin=False
  259.  
  260. [IpDrv.HTTPDownload]
  261. RedirectToURL=
  262. ProxyServerHost=
  263. ProxyServerPort=3128
  264. UseCompression=True
  265.  
  266. [Engine.DemoRecDriver]
  267. DemoSpectatorClass=Engine.CHSpectator
  268. MaxClientRate=25000
  269. ConnectionTimeout=60.0
  270. InitialConnectTimeout=500.0
  271. AckTimeout=1.0
  272. KeepAliveTime=1.0
  273. SimLatency=0
  274. RelevantTimeout=5.0
  275. SpawnPrioritySeconds=1.0
  276. ServerTravelPause=0.0
  277. NetServerMaxTickRate=60
  278. LanServerMaxTickRate=60
  279.  
  280. [Engine.GameReplicationInfo]
  281. ServerName=Another Swat4 Server
  282. ShortName=Swat4 Server
  283.  
  284. [IpDrv.TcpipConnection]
  285. SimPacketLoss=0
  286. SimLatency=0
  287.  
  288. [IpServer.UdpServerQuery]
  289. GameName=swat4
  290.  
  291. [IpDrv.UdpBeacon]
  292. DoBeacon=False
  293. BeaconTime=0.50
  294. BeaconTimeout=5.0
  295. BeaconProduct=swat4
  296.  
  297. [IpDrv.MasterServerUplink]
  298. DoUplink=false
  299.  
  300. [XboxDrv.XboxClient]
  301. TextureDetail=Medium
  302. SkinDetail=Medium
  303. LightmapDetail=High
  304. TextureMinLOD=6
  305. TextureMaxLOD=9
  306. Brightness=0.8
  307. Contrast=0.7
  308. Gamma=0.8
  309. NoFractalAnim=True
  310.  
  311. [XBoxAudio.XBoxAudioSubsystem]
  312. ReverseStereo=False
  313. Channels=32
  314. MusicVolume=1.0
  315. SoundVolume=1.0
  316. AmbientFactor=1.0
  317. UsePrecache=True
  318.  
  319. [D3DDrv.D3DRenderDevice]
  320. DetailTextures=True
  321. UsePrecaching=True
  322. UseTrilinear=True
  323. AdapterNumber=-1
  324. ReduceMouseLag=True
  325. UseTripleBuffering=False
  326. UseHardwareTL=True
  327. UseHardwareVS=True
  328. UseCubemaps=True
  329. DesiredRefreshRate=60
  330. UseCompressedLightmaps=True
  331. UseStencil=False
  332. Use16bit=False
  333. Use16bitTextures=False
  334. MaxPixelShaderVersion=255
  335. UseVSync=False
  336. LevelOfAnisotropy=1
  337. UseNPatches=False
  338. TesselationFactor=1.0
  339. CheckForOverflow=False
  340. UseShaderConstantChecking=True
  341.  
  342. [OpenGLDrv.OpenGLRenderDevice]
  343. DetailTextures=True
  344. UsePrecaching=True
  345. UseCompressedLightmaps=True
  346. UseTrilinear=True
  347. UseStencil=False
  348. MaxTextureUnits=8
  349. VARSize=32
  350. ReduceMouseLag=False
  351.  
  352. [Engine.NullRenderDevice]
  353. DetailTextures=True
  354. UsePrecaching=True
  355. UseCompressedLightmaps=True
  356. UseStencil=False
  357.  
  358. [Editor.EditorEngine]
  359. UseSound=True
  360. CacheSizeMegs=32
  361. GridEnabled=True
  362. SnapVertices=False
  363. SnapDistance=10.000000
  364. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  365. RotGridEnabled=True
  366. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  367. GameCommandLine=-log
  368. FovAngleDegrees=90.000000
  369. GodMode=True
  370. AutoSave=False
  371. AutoSaveTimeMinutes=5
  372. AutoSaveIndex=6
  373. UseAxisIndicator=True
  374. MatineeCurveDetail=0.1
  375. LoadEntirePackageWhenSaving=False
  376. UseSizingBox=False
  377. EditPackages=Core
  378. EditPackages=Engine
  379. EditPackages=IGEffectsSystem
  380. EditPackages=IGVisualEffectsSubsystem
  381. EditPackages=IGSoundEffectsSubsystem
  382. EditPackages=Editor
  383. EditPackages=UWindow
  384. EditPackages=GUI
  385. EditPackages=SwatEd
  386. EditPackages=IpDrv
  387. EditPackages=Scripting
  388. EditPackages=AICommon
  389. EditPackages=Tyrion
  390. EditPackages=SwatAIAwareness
  391. EditPackages=SwatAICommon
  392. EditPackages=Gameplay
  393. EditPackages=RWOSupport
  394. EditPackages=SwatGame
  395. EditPackages=SwatEquipment
  396. EditPackages=SwatObjectives
  397. EditPackages=SwatProcedures
  398. EditPackages=SwatGui
  399. AlwaysShowTerrain=False
  400. UseActorRotationGizmo=False
  401. RedrawAllViewportsWhenMoving=False
  402. AudioDevice=Class'ALAudio.ALAudioSubsystem'
  403. Console=Class'Engine.Console'
  404. DefaultMenu=None
  405. DefaultPlayerMenu=None
  406. NetworkDevice=Class'IpDrv.TcpNetDriver'
  407. Language=None
  408. RepoClassName=SwatGame.SwatRepo
  409. UsePerforce=0
  410. ForceActorCleanup=0
  411. UseStaticMeshBatching=True
  412. EnableDevTools=False
  413. C_WorldBox=(B=107,G=0,R=0,A=255)
  414. C_GroundPlane=(B=63,G=0,R=0,A=255)
  415. C_GroundHighlight=(B=127,G=0,R=0,A=255)
  416. C_BrushWire=(B=63,G=63,R=255,A=255)
  417. C_Pivot=(B=0,G=255,R=0,A=255)
  418. C_Select=(B=127,G=0,R=0,A=255)
  419. C_Current=(B=0,G=0,R=0,A=255)
  420. C_AddWire=(B=255,G=127,R=127,A=255)
  421. C_SubtractWire=(B=63,G=192,R=255,A=255)
  422. C_GreyWire=(B=163,G=163,R=163,A=255)
  423. C_BrushVertex=(B=0,G=0,R=0,A=255)
  424. C_BrushSnap=(B=0,G=0,R=0,A=255)
  425. C_Invalid=(B=163,G=163,R=163,A=255)
  426. C_ActorWire=(B=0,G=63,R=127,A=255)
  427. C_ActorHiWire=(B=0,G=127,R=255,A=255)
  428. C_Black=(B=0,G=0,R=0,A=255)
  429. C_White=(B=255,G=255,R=255,A=255)
  430. C_Mask=(B=0,G=0,R=0,A=255)
  431. C_SemiSolidWire=(B=0,G=255,R=127,A=255)
  432. C_NonSolidWire=(B=32,G=192,R=63,A=255)
  433. C_WireBackground=(B=0,G=0,R=0,A=255)
  434. C_WireGridAxis=(B=119,G=119,R=119,A=255)
  435. C_ActorArrow=(B=0,G=0,R=163,A=255)
  436. C_ScaleBox=(B=11,G=67,R=151,A=255)
  437. C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
  438. C_ZoneWire=(B=0,G=0,R=0,A=255)
  439. C_Mover=(B=255,G=0,R=255,A=255)
  440. C_OrthoBackground=(B=163,G=163,R=163,A=255)
  441. C_StaticMesh=(B=255,G=255,R=0,A=255)
  442. C_StaticMeshDynamic=(B=255,G=127,R=127,A=255)
  443. C_VolumeBrush=(B=225,G=196,R=255,A=255)
  444. C_ConstraintLine=(B=0,G=255,R=0,A=255)
  445. C_AnimMesh=(B=28,G=221,R=221,A=255)
  446. C_TerrainWire=(B=255,G=255,R=255,A=255)
  447.  
  448. [UMenu.UnrealConsole]
  449. RootWindow=UMenu.UMenuRootWindow
  450. UWindowKey=IK_Pause
  451. ShowDesktop=True
  452.  
  453. [UMenu.UMenuMenuBar]
  454. ShowHelp=True
  455. GameUMenuDefault=UTMenu.UTGameMenu
  456. MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
  457. OptionsUMenuDefault=UTMenu.UTOptionsMenu
  458.  
  459. [Engine.GameInfo]
  460. bLowGore=False
  461. bVeryLowGore=False
  462.  
  463. [Engine.LevelInfo]
  464. PhysicsDetailLevel=PDL_High
  465. AIRepositoryClassName=SwatAICommon.SwatAIRepository
  466.  
  467. [Engine.Console]
  468. ConsoleKey=192
  469.  
  470. [WinDrv.WindowsViewport]
  471. bScreenshotWatermark=False
  472. WatermarkFontName=Engine_res.Res_DefaultFont
  473. WatermarkPercentComplete=100
  474. WatermarkXStart=0.36
  475. WatermarkYStart=0.93
  476. WatermarkXEnd=0.99
  477. WatermarkYEnd=1.0
  478. WatermarkSpacing=0.025
  479. WatermarkJustify=0
  480. WatermarkR=255
  481. WatermarkG=255
  482. WatermarkB=255
  483. WatermarkA=255
  484.  
  485. [Engine.RenderConfig]
  486. RenderDetail=-1
  487. DisableBspBumpDynamicSpecular=true
  488. WorldDetail=High
  489. TextureDetail=High
  490. UseRealtimeMirrors=True
  491. Allow20Shaders=True
  492. DisableExtraAntiPortalClip=False
  493. FluidSurfaceDetail=High
  494. DynamicShadowDetail=High
  495. GlowEffectDetail=High
  496. BumpmapDetail=High
  497.  
  498. [SwatGame.GameModeMPBase]
  499. DefaultRespawnSecondsRemaining=30
  500.  
  501. [Compatibility]
  502. RequireMinSpec=false
  503.  
  504. [Gameplay.TriggerVolume]
  505. BrushColor=(R=0,G=0,B=255)
  506.  
  507. [SwatGame.SniperVolume]
  508. BrushColor=(R=255,G=0,B=128)
  509.  
  510. [SwatGame.HighGroundVolume]
  511. BrushColor=(R=255,G=0,B=128)
  512.  
  513. [SwatAICommon.StaircaseAimVolume]
  514. BrushColor=(R=0,G=255,B=0)
  515.  
  516. [RunningUser]
  517. UserName=
  518.  
  519. [WindowPositions]
  520. GameLog=(X=25,Y=25,XL=512,YL=256)
  521. ScriptLog=(X=25,Y=25,XL=512,YL=256)
  522. LevelProperties.Split=187
  523. LevelProperties=(X=14,Y=58,XL=591,YL=742)
  524. Brush Builder=(X=23,Y=45,XL=345,YL=283)
  525. Generic=(X=120,Y=484,XL=387,YL=280)
  526. VFToolbar=(X=3,Y=3,XL=373,YL=24)
  527. PictureButton=(X=666,Y=3,XL=22,YL=20)
  528. Surface Properties=(X=655,Y=-41,XL=437,YL=267)
  529. WPropertyPage=(X=0,Y=0,XL=486,YL=228)
  530. Terrain Editing=(X=0,Y=-41,XL=577,YL=426)
  531. SubTools=(X=15,Y=207,XL=542,YL=211)
  532. Build Options=(X=0,Y=-41,XL=368,YL=478)
  533. BottomBar=(X=0,Y=0,XL=1084,YL=32)
  534. BottomBarStandard=(X=69,Y=833,XL=719,YL=30)
  535. TopBar=(X=0,Y=0,XL=1152,YL=32)
  536. ThinScrollBar=(X=64,Y=0,XL=4,YL=791)
  537. EditorToolbar=(X=0,Y=0,XL=68,YL=791)
  538. Sound Browser=(X=766,Y=224,XL=398,YL=472)
  539. Music Browser=(X=802,Y=291,XL=638,YL=442)
  540. WSplitterContainer=(X=491,Y=192,XL=635,YL=631)
  541. WSplitter=(X=931,Y=192,XL=6,YL=631)
  542. WSplitterPane=(X=937,Y=192,XL=188,YL=631)
  543. Group Browser=(X=4,Y=24,XL=635,YL=665)
  544. Master Browser=(X=483,Y=48,XL=652,YL=747)
  545. Animation Browser=(X=491,Y=158,XL=635,YL=665)
  546. Texture Browser=(X=491,Y=158,XL=635,YL=665)
  547. Prefab Browser=(X=491,Y=158,XL=635,YL=665)
  548. StaticMeshProperties=(X=0,Y=405,XL=635,YL=260)
  549. Static Mesh Browser=(X=491,Y=158,XL=635,YL=665)
  550. Class Browser=(X=491,Y=158,XL=635,YL=665)
  551. Mesh Browser=(X=417,Y=282,XL=638,YL=442)
  552. Load Errors=(X=330,Y=210,XL=491,YL=361)
  553. Check Map=(X=209,Y=119,XL=733,YL=544)
  554. Scale Lights=(X=430,Y=340,XL=291,YL=102)
  555. Tip of the Day=(X=371,Y=255,XL=410,YL=272)
  556. Progress=(X=395,Y=347,XL=362,YL=88)
  557. Search for Actors=(X=323,Y=251,XL=506,YL=280)
  558. Replace Textures=(X=314,Y=228,XL=524,YL=325)
  559. UDN=(X=0,Y=0,XL=1,YL=1)
  560. Find/Replace=(X=69,Y=189,XL=458,YL=193)
  561. CodeFrame=(X=274,Y=60,XL=811,YL=738)
  562. InspectorProperties=(X=2,Y=2,XL=545,YL=415)
  563. ScriptProperties=(X=48,Y=-5,XL=557,YL=449)
  564. Inspector=(X=645,Y=172,XL=476,YL=632)
  565. EditorLog=(X=100,Y=59,XL=450,YL=450)
  566. MdiFrameBottom=(X=68,Y=832,XL=1084,YL=32)
  567. MdiFrameLeft=(X=0,Y=73,XL=68,YL=791)
  568. MdiFrameTop=(X=0,Y=41,XL=1152,YL=32)
  569. Preferences.Split=200
  570. Preferences=(X=26,Y=25,XL=351,YL=512)
  571. Import Texture=(X=-105,Y=153,XL=366,YL=252)
  572. Material Properties=(X=-226,Y=43,XL=692,YL=632)
  573. InspectorProperties.Split=247
  574. CrashBox=(X=305,Y=293,XL=542,YL=277)
  575. Viewport Config=(X=408,Y=326,XL=335,YL=129)
  576. Add Special=(X=414,Y=338,XL=324,YL=187)
  577. ClassProperties=(X=125,Y=125,XL=352,YL=512)
  578. 2D Shape Editor=(X=0,Y=-41,XL=600,YL=600)
  579.  
  580. [SwatEd.UnrealEdEngine]
  581. AutoSaveIndex=8
  582. GridEnabled=False
  583. SnapVertices=False
  584. SnapDistance=10.000000
  585. GridSize=(X=1.000000,Y=1.000000,Z=1.000000)
  586. RotGridEnabled=False
  587. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  588. UseSizingBox=False
  589. UseAxisIndicator=True
  590. FovAngleDegrees=90.000000
  591. GodMode=True
  592. AutoSave=True
  593. AutosaveTimeMinutes=5
  594. GameCommandLine=-log
  595. AlwaysShowTerrain=False
  596. UseActorRotationGizmo=False
  597. LoadEntirePackageWhenSaving=False
  598. RedrawAllViewportsWhenMoving=False
  599. AudioDevice=Class'ALAudio.ALAudioSubsystem'
  600. Console=None
  601. DefaultMenu=None
  602. DefaultPlayerMenu=None
  603. NetworkDevice=None
  604. Language=None
  605. RepoClassName=
  606. CacheSizeMegs=32
  607. UsePerforce=0
  608. ForceActorCleanup=0
  609. UseSound=True
  610. UseStaticMeshBatching=True
  611. EnableDevTools=False
  612. C_WorldBox=(B=107,G=0,R=0,A=255)
  613. C_GroundPlane=(B=63,G=0,R=0,A=255)
  614. C_GroundHighlight=(B=127,G=0,R=0,A=255)
  615. C_BrushWire=(B=63,G=63,R=255,A=255)
  616. C_Pivot=(B=0,G=255,R=0,A=255)
  617. C_Select=(B=127,G=0,R=0,A=255)
  618. C_Current=(B=0,G=0,R=0,A=255)
  619. C_AddWire=(B=255,G=127,R=127,A=255)
  620. C_SubtractWire=(B=63,G=192,R=255,A=255)
  621. C_GreyWire=(B=163,G=163,R=163,A=255)
  622. C_BrushVertex=(B=0,G=0,R=0,A=255)
  623. C_BrushSnap=(B=0,G=0,R=0,A=255)
  624. C_Invalid=(B=163,G=163,R=163,A=255)
  625. C_ActorWire=(B=0,G=63,R=127,A=255)
  626. C_ActorHiWire=(B=0,G=127,R=255,A=255)
  627. C_Black=(B=0,G=0,R=0,A=255)
  628. C_White=(B=255,G=255,R=255,A=255)
  629. C_Mask=(B=0,G=0,R=0,A=255)
  630. C_SemiSolidWire=(B=0,G=255,R=127,A=255)
  631. C_NonSolidWire=(B=32,G=192,R=63,A=255)
  632. C_WireBackground=(B=0,G=0,R=0,A=255)
  633. C_WireGridAxis=(B=119,G=119,R=119,A=255)
  634. C_ActorArrow=(B=0,G=0,R=163,A=255)
  635. C_ScaleBox=(B=11,G=67,R=151,A=255)
  636. C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
  637. C_ZoneWire=(B=0,G=0,R=0,A=255)
  638. C_Mover=(B=255,G=0,R=255,A=255)
  639. C_OrthoBackground=(B=163,G=163,R=163,A=255)
  640. C_StaticMesh=(B=255,G=255,R=0,A=255)
  641. C_StaticMeshDynamic=(B=255,G=127,R=127,A=255)
  642. C_VolumeBrush=(B=225,G=196,R=255,A=255)
  643. C_ConstraintLine=(B=0,G=255,R=0,A=255)
  644. C_AnimMesh=(B=28,G=221,R=221,A=255)
  645. C_TerrainWire=(B=255,G=255,R=255,A=255)
  646. EditPackages=Core
  647. EditPackages=Engine
  648. EditPackages=IGEffectsSystem
  649. EditPackages=IGVisualEffectsSubsystem
  650. EditPackages=IGSoundEffectsSubsystem
  651. EditPackages=Editor
  652. EditPackages=UWindow
  653. EditPackages=GUI
  654. EditPackages=SwatEd
  655. EditPackages=IpDrv
  656. EditPackages=Scripting
  657. EditPackages=AICommon
  658. EditPackages=Tyrion
  659. EditPackages=SwatAIAwareness
  660. EditPackages=SwatAICommon
  661. EditPackages=Gameplay
  662. EditPackages=RWOSupport
  663. EditPackages=SwatGame
  664. EditPackages=SwatEquipment
  665. EditPackages=SwatObjectives
  666. EditPackages=SwatProcedures
  667. EditPackages=SwatGui
  668.  
  669.